Use of English · Część 1

Multiple ChoiceĆwiczenie 1 z 95

For questions 1–8, read the text below and decide which answer best fits each gap. Tap a gap to choose your answer.

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A Toy Revolution

Elena Marsh is arguably the most influential designer of the past two decades in (0) TERMS of the sheer number of children who have grown up with her creations - the Tinker Cubes, the Story Bots and (1) others. It is largely thanks to her that Brightplay, now worth some $40 billion, has become one of the most highly (2) companies in the country. The (3) majority of educational toys are designed by committees, but Marsh works like an inventor: curious, playful and tirelessly imaginative. Brought in to modernise a tired range of building blocks, she broke through the (4) that had long kept such toys aimed purely at toddlers. To win over older children, she (5) with the Tinker Cube - its clever, screen-free design in sharp contrast to the noisy gadgets that had previously (6) the market. Within a year, it had become the best-selling toy on the planet. (7) her remarkable success in the classroom, though, Marsh's next venture - a line of coding robots - went further still, blending play with genuine learning. It also (8) Brightplay, already a respected name, into a true giant on the global stage.
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